Monday, 10 September 2012
Going forward with the Home Server...
Saturday, 8 September 2012
XBox Music
Thursday, 6 September 2012
Nokia Lumia 920 First Impressions
So, after eagerly awaiting the Nokia event in New York for the last couple of weeks it's finally all over.
I currently use a Nokia Lumia 800, I love the Windows Phone 7.5 OS (although I'm painfully aware of some of it's limitations), and was hoping to see a raft of features on offer that would have me taking a hammer to the piggy bank.
The hammer, I'm sad to say, is staying in the garage for a while.
The Lumia 920 is indeed an excellent looking phone, and from as much as we've been told ticks most, if not all, of the boxes for me. Except one.
Whilst Windows Phone 8 (re)introduces support for SD cards, and there is an MicroSD card slot on the mid-range Lumia 820, this is sadly lacking on the 920.
Why?
Don't get me wrong, the 32Gb of on-board memory is quite good, but I fear on a phone that I hope to keep using for at least two years this will get filled up pretty quickly.
I've had the Lumia 800 since early this year and I'm already at the stage where purchased applications take up the lions share of internal memory, leaving me limited space for music and movies. I regularly see a "not enough space" message when updating the libraries for the following day. This is a situation I can only see getting worse with the new applications that will begin to appear.
Sure, the Lumia 920 features double the memory of my Lumia 800, but it's still not enough, especially considering that the new screen is begging to be used to view movies.
So 32Gb of memory will lead to compromises, whilst 32Gb with a MicroSD slot and a card of 64Gb (or possibly higher in the future?) giving 96Gb of space would lead to... well, fewer compromises (yes I really do have that much music, and it's not always possible/practical to stream music).
So the Lumia 920 is still in the running, especially if the Nokia software bundle is as strong as it has been on the current models, but this one seemingly simple omission has got me considering alternatives. It's not the no-brainer I was hoping it would be.
I wonder how that Samsung Ativ S will turn out...
Tuesday, 4 September 2012
Back from the dead?
Thursday, 4 August 2011
WHS 2011: So How Did It Go?
Wednesday, 27 July 2011
Windows Home Server 2011
Thursday, 7 April 2011
Has the 3DS changed my behaviour?
I picked up, purely as an impulse buy, a Nintendo 3DS on launch day (Friday 25th March 2011 in the UK). Since then I've been acting a little differently, for 2 reasons.
1. I've been keeping the 3DS with me in my trouser pocket much of the time, and possibly walking a little more.
Why?
The 3DS has tilt switches and so, in addition to other uses, acts as a pedometer. Now I can compare how much walking I've done each day.
In addition to this, walking will also earn you "coins" which can be used in some games, up to a maximum of 10 coins per day. (Un)fortunately I can walk far enough to earn all my daily coins just by walking to the station first thing in the morning on the way to work. I can't help thinking it's a little too easy to get that booty.
2. I'm walking via different routes.
This is not only to rack up a few more steps, but also to pass as many people as possible. The 3DS has a feature called "Street Pass" which, if the console is sleeping rather than powered off, will exchange data with other 3DS users as you get near them. This data includes game functionality for supported games (for example Lap Times for Ridge Racer, Characters for Street Fighter) and adds their Mii to the Plaza on your console. This Mii can then be used to, for example, help you complete a 3D image, or help rescue your own Mii (which has been captured in one of the games).
All in all, providing these two motivations for keeping the 3DS with me at all times is clever marketing by Nintendo; it keeps the console at hand and makes it more likely to be used, and therefore more likely that I'll buy more games for it.
Until the novelty passes anyway...
Oh, and by the way, the 3D is yet to make me feel dizzy, which is a surprise since I can't play first person shooters without getting motion sickness.
